AI Insights · Timothy · April 2025
Top 5 Soccer Games Performance in Europe Q1 2025
Explore the performance trends of the top 5 soccer games on a unified platform in Europe during the first quarter of 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top five soccer games on a unified platform in Europe demonstrated varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance.
EA SPORTS FC™ Mobile Soccer experienced a fluctuating trend in weekly revenue, reaching a peak of approximately $1.2M in mid-January. Weekly downloads saw a slight decline, moving from 418K at the start of the quarter to 358K by the end. However, weekly active users remained robust, peaking at over 10M in late March.
Soccer Superstar maintained a steady level of weekly revenue, hovering around $2K throughout the quarter. Downloads started at 294K, dipped to 172K in February, and then rose again to 253K by the end of March. Active users showed resilience, increasing from 4.3M to 4.2M.
Football League™ 2025 saw minimal weekly revenue, with figures around $200. Downloads fluctuated, beginning at 277K, dropping mid-quarter, and finishing strong at 198K. Active users showed a recovery trend, increasing from 1.6M to 1.7M by the end of the quarter.
eFootball™ had a notable dip in weekly revenue from $849K to $594K. Downloads were stable, with minor fluctuations, peaking at 193K in late February. Active users decreased from 5.1M to 4.5M, indicating a slight decline over the quarter.
Head Ball 2 - Soccer Game exhibited a steady weekly revenue trend, averaging around $70K. Downloads peaked at 196K in late February. Active users grew significantly, from 1.5M to 1.7M by the end of March.
These insights highlight the dynamic nature of the soccer gaming market in Europe. For more detailed analyses, visit Sensor Tower.